Britannia: We Who Are About To Die
In what seems like a small prelude but isn’t, a young slave girl is about to be raped, but like me notices the knife nearby and kills her attacker. In the meantime there’s a new cult in Rome that the rich kids are joining, only some of them are the ones being sacrificed, so the world’s first official detective has another case, and this time doesn’t have to go all the way to Britannia to solve it. Eventually it gets personal. . .
Good of them to have recaps before every issue; every comic should do that.
This story is not as strong as the first one, but then it’s more about the moments. With the Wonder Woman movie and especially the way women all over the world are responding to it, it’s amusing to see the same thing happening in Ancient Rome with a female gladiator. I don’t remember ever reading about any such archaeological evidence found, but it wouldn’t be surprising to find there were hucksters like the one here outside the Colosseum, selling souvenirs. My favorite line had to be “By Mithras!” Having studied that cult, it made me laugh.
The last part is “silent,” which makes it more intriguing. Too bad it took him long enough to realize who, or what, the bad guy was, which was a letdown.
Aydis is the heroine of this story, clad in a bikini under a fur coat out in the snow. She’s telling stories to her horse—not so farfetched, as it turned out—as exposition about her quest, which is to save Brynhild—as the chief Valkyrie is spelled here—and maybe kiss her. But of course things are never that easy, especially when mythological creatures are involved; in her case, she might be lucky that becoming a plaything of the gods is the worst thing that happens to her.
It doesn’t take long to find some hilarious characters, in this case the two wolves who bicker like an old married couple. “I liked him.” “Me too. I’m glad we didn’t eat him.” The horse they’re talking about, Saga, might be my fave equine of all time, even if he’s described thusly: “Oh that’s right, you’re not the flying kind of horse, just the annoying kind.”
Best line: “Let’s walk off that stutter.”
Norse mythology is a bit different than usual here. This Freya, for example, reminds me of Aphrodite—playful yet plotting—when the two goddesses of love are usually so different. And just because I’ll never have another chance in my entire life to say this, “Don’t hate the Freya, hate the game.”
The cliffhanger did its job; I want more. This was thoroughly enjoyable; I liked just about every character, except for some of the gods. The artwork is not typical, somewhat like sketches that have been watercolored, but it works well with the stark landscapes featured here.
About 10 pages of other covers to finish things off.
Lady Mechanika: La Dama de la Muerte
Fair warning: I HATE the Day of the Dead. . . or better to say it scares the crap out of me. The scariest night of my life was one of these festivals on the tiny island of Janitzio in Lake Patzcuaro, in the state of Michoacan in Mexico, where this whole thing originated. So I’m gonna try really hard not to let that affect me, but I doubt I’ll succeed.
A curandero—think witch doctor—leads Mechanika to a small Mexican town on the night of the festival. Among the people she meets is a little girl who’s incredibly adorable. . . when she’s not in skullface. As I’ve mentioned in previous stories, it’s amazing how good she is with kids.
This is a weird story in a literary sense as well; by the end of the first issue she would have usually been in a few fights, and the villain introduced. This time it doesn’t happen till much later, with everything before it some sort of exposition, either hints at her reasons for being there or the author delving really deep into the traditions. For example, “Life is only a dream, a temporary holiday. Every minute here is a gift.”
As always there’s a few fun moments, usually at the Lady’s expense. For one, we see her dancing, which is so out of the ordinary for her that it’s pretty shocking. She has been to fancy dances back in England, but that was undercover; this time she had no other reason to do it but to enjoy herself, and it actually looks like she does.
Best line: “She threw a tortilla at him. . . and he ate it.” I can picture him catching it in his mouth. And I find it completely hilarious the local catholic priest is also engaged in this pagan heresy ritual.
But the one thing I’ve always hated about these stories is how many innocent people have to die so Mechanika can learn a lesson or feel the urge of revenge. This one ramps it up to 11; I’m mad at the author for making me care about all those people and then wiping them all out for no other reason than to send the Lady on a rampage. Feels almost like a betrayal.
Toward the end it more than makes up for the lack of action early. There’s quite a bit of her backstory early on, but none of it is in context. No surprise she spares the last guy, seeing herself in him, but as far as her development, that’s about it. This was so completely different than the previous stories it hardly feels like the same character; for one thing, she didn’t get to play dress up more than once.
Despite an abundance of colors that are actually quite typical if you’ve ever traveled through Mexico, most of this story takes place at night, and there’s green phosphorescence everywhere, so artistically it’s not as interesting as the previous editions.
A few pages of covers as usual at the end.
A Bonnie and Clyde-type pair of thieves hit the same town over and over, always disguised differently so that they’re never recognized (narrator knows well enough, though). They even have sex on a bed of stolen money every time. One day their luck runs out and during the shootout, as they kill each other’s partner, the newly widowed cop and the female half of the duo fall into instant lust. But because he killed her partner, she has to get revenge no matter how much she wants him, because some code expects her to.
It’s one thing for the characters to speak in accents, but here the narrator does as well, and it’s annoying; perhaps it’s a case of the British writer overdoing it. The sex scene is all kinds of weird, yet it makes sense in the twisted perverted logic they’re using. This cop may be upstanding—unlike the others, it’s made clear long before it becomes a part of the story—but he’s an idiot. Doesn’t matter how “in love” he is, he loses situational awareness way too often in the gunfights. But calling it “The Battle of Buttercup Lane” is all sorts of awesome.
Best lines: “That. Is. Insane.” “Yeah, I know. Welcome ta “Me.’”
Didn’t love this—that last twist was no surprise at all—but it had some humorous moments amongst all the darkness. As a police procedural it’s lacking, but then what can you expect from a “one good cop” story where even he doesn’t turn out to be so good after all?
There’s over 20 pages of bonus material, including sketches and scripts, one of which describes the solo “making love on money” scene, with the author telling the artist, “This’ll be a fun page for you to draw.” Hope it was true.
Pathfinder: Worldscape V.2
After a couple of unexplained battles where he doesn’t do nearly as well as he’d hoped—“Not gonna lie. Glad no one was around to see that”—a warrior ends up fighting in the arena against all kinds of monsters and hot babes, with his last challenge being the one and only Red Sonja. His snark of “I’m guessing they don’t call you Red because you embarrass easily” comes off just as well as you’d expect. In the meantime his friends have their own adventures in this strange universe, with all the stories eventually converging at the end, but not before other famous mythical characters show up, especially John Carter and Tarzan.
As a lifelong fan, I have to say this is the worst representation I’ve ever seen of Red Sonja, both physically and character-wise. That hair. . . she looks like she went to a stylist in the Deep South.
Best line: “Who names their planet after dirt?” Like this green guy, I’ve had the same thought. Second best: “I do like a girl in leather,” said by another girl.
In the second issue there’s a ton of backstory that hits you like a school bus—yes, there’s a reason I use that simile—all at once. But despite all this exposition, the whole thing was simply too confusing to grasp. So many sides, too many people fluid in their loyalties. . . the only way I could eventually get through it was to stop caring. It’s fair to say this would be a lot smoother if you’re familiar with these characters, either through previous editions or the role-playing game this seems to be based on. As this was my first venture into this universe, I’m sure I failed to grasp a bunch of points throughout.
Oddly enough, in the 50 or so extra pages Sonja looked a lot more like her old self. The last 20 pages are stuff like stats and stories for the role-playing game.