“Do you mind if I start eating?”
“Have at it!” Grin. “Very polite of you to ask. Your parents taught you well.”
Snort. “This was a do-it-yourself project.”
A detective in DC is playing pool with her partner when around the corner two cops are shot while trying to save a kid from hanging. Great start. The assassin is so cool and collected he slips right past them without a problem. Being DC, politics gets in the way during the hunt, and there’s a big conspiracy involved.
There were some moments I really liked. For instance, I do enjoy when clichés are turned on their head or expanded, such as “I’m an open book. Big print, lots of pictures.” A senator is caught having sex with a tied-up woman while a dominatrix looks on, and he has the gall to say, “This isn’t what it looks like!”
But on the other hand, for being a smart detective sometimes she’s just dumb. For one, she makes the same mistake as her partner, going off after the bad guy without backup. There’s one page with a bunch of panels showing off rain and her walking in it, which seemed like too much.
Not at all sure how I feel about the ending. Her remarks at the ceremony were awesome, but what she did with the evidence and the new job offer doesn’t seem compatible. I really wanted to like this more, but in the end I realized it just wasn’t very original. The villain wasn’t that special either.
Lady Mechanika V.1: Mystery of the Mechanical Corpse
She’s a half-mechanical steampunk Lara Croft chasing down a demon, but all is not as it seems. She makes enemies wherever she goes as she tries to figure out her origins, especially when another mechanical girl dies after running from some goons and a hot evil redhead.
Did I say steampunk? This is steampunk on steroids.
As often happens, especially in operas but also stories like this, she’s standing around talking to the corpse rather than escaping, so a bad guy comes along and beats her to the prize. And right after it happens again; wish the author didn’t make it so contrived. This was my least favorite part.
There are some excellent touches, though. She infiltrates the bad guy’s lair with a ridiculous flying machine, made by an inventor—Cockney sidekick, of course—who’s afraid of clowns; it’s the first time we see Mechanika laugh, and it goes a long way to making her more likable. She laughs again at the carnival, but it really comes full force when she whines, “I’m pleasant!” Would have thought she relished her bad-ass reputation. But most of all, the way she keeps humoring the kid that insists she’s not who she claims is simply endearing. Also very cool how Lewis and the doctor become instant friends.
The artwork is sometimes overdone, as one might expect from steampunk, but still gorgeous, even considering the muted colors that at times feel like sepia. There’s something that looks weird yet somehow right about her wearing a derby with goggles on them. And in the cover gallery at the end it’s just plain weird to see Mechanika standing like she’s posing.
More importantly, this is in my top three of most beautifully drawn and colored graphic novels I’ve ever seen. And it didn’t occur to me till the end–mostly due to that cover gallery–to notice all the elaborate costumes she wears, mixing Victorian finery with steampunk leather and such.
She also has an inordinate amount of hats. . .
The Sound of the World By Heart
Impressionistic watercolor scenes of Noo Yawk background a story of a photographer who plans to go sixty-two days with no verbal interaction. (As a fellow photographer I wish I could do that with the models I work with.)
Things are strange to start, as there’s an unseen narrator, rather than the guy we’re following actually doing the talking, or thinking. It’s not till page 43 that she introduces herself; up to then there was no idea if the voice was male or female. She claims to hear his thoughts; telepathy or imagination? Is it the famous lady from the painting? She does say she’s French, after all. At some point it changes to first person, and it works better, but then it switches back.
I was wondering how he communicated when needed; turns out he passes notes. Would have been easier to use his ubiquitous phone, but either way it feels like cheating.
The conceit of having a redhead who appears in the photos—in color, even though the shots are B&W—felt spooky at first, but at the same time intriguing. Not so the dream sequence; that was just disturbing.
I’m of the opinion this graphic novel was longer than it needed to be. There’s a lot of white empty space; the drawings don’t come close to taking up all the room on the page. There’s also far too many drawings of him drinking coffee while walking with his headphones, which makes things a bit boring. And the crashing marbles analogy was just silly.
Joan is smart; talking to the painting would be weird, but telepathy is normal? But then there are plenty of times when he does or says something that makes me think this is either all a dream or he really is crazy, and not just because of the voices in his head. And there’s no way I’m buying the city theory, but then I hate Noo Yawk.
Even though it did a good job at resolving some of the seeming inconsistencies at the end, I was still left far too confused. Couldn’t tell if it was real or not, if it actually happened at all, but I guess I wasn’t supposed to know; that wasn’t the point of the story.
After a fight-filled intro there’s a flashback to how Melanie became such a badass, because she certainly wasn’t in high school. She’s firmly entrenched in the “reluctant hero” trope, but at least she’s amusing, especially for a wallflower, at times scared of her shadow but also willing to stand up for those who can’t. The part where she says, “Um. . . nice doggies?” got an actual LOL out of me, and I can’t believe I just used that damned acronym.
There’s nothing here that’s particularly new, though. The bad guy has minions and an evil laugh, and can’t seem to stop talking. And why are the redheads always evil? But despite it being an old story, I kinda liked it.
Cover gallery at the end.