Blue Hand Mojo: Hard Times Road
A half-dead magic man walks the slums of Chicago in 1931, helping out an old friend while trying to regain what he’d lost, or more likely sold, to the devil.
This is the first time I’ve heard the term Hoodoo noir. As far as the artwork, it translates into harsh black and white drawings, though some of the work is intricate. When it comes to dialogue, which appears on the side of the drawings, while he mostly speaks usual, he’ll also bring out stuff like “I likes my liquor” and “I’m starvin’ for some beans, so spill ‘em.” So in other words, not that different from regular noir.
The magic stuff was all sorts of confusing. The only clear moment is him using cigarette smoke to make it happen. His girlfriend’s sorcery is a lot more intriguing.
This would have been much more awesome if it had been named Mississippi Golem or some such.
Angry-at-the-world redhead and creature of the sea find each other because of their matching necklaces. There’s some evil creature that looks nothing like Ursula out to get the merpeople, because a certain part of their anatomy goes well with wine.
This had possibilities, but all the high school drama makes it hard to like. I get how I’m supposed to feel sorry for her, but she and her friends act so stupid at times. This is probably for young teens, because with anyone older I imagine a lot of eye rolling. And the scene where someone is sneaking up on them just left me cringing; did the author really write such dumb characters on purpose?
As for the artwork, the bright colors make it looks like a vintage comic, like Archie or some such. At the end there’s some early designs and small articles about the mythology of the sea.
The Castoffs, V.1: Mage Against the Machine
All black and yellow to start as a group of semi-super fighters take on killer bots destroying what looks to be a European town. Soon enough it switches to a full color fantasy where a healer in a far-off land asks for help when people are losing their memories. She sends three students to help, with the warrior always bickering, the scout too insecure to say anything, and the healer surreptitiously controlling the warrior with her inside voice. When they’ve figured out why they were chosen for this mission they quit their bickering and go all Wonder Twins—or Triplets, in this case—powers, activate!
There’s some good stuff, like the history lesson around the campfire, and more importantly some sly humor; “Why am I getting licked?” Wrong potion, happens all the time. My favorite part was “You have your dad’s eyes.” Talk about an easy distraction, like “Luke, I am your father.” But I’m not a fan of all that squabbling, so that even when they got it through their heads to work together I was already disliking them too much.
DC Essential Graphic Novels 2017
First off, great cover of Wonder Woman reading a comic while easily winning a tug-of-war against a bunch of guys, including Superman and Batman.
After an intro with the Flash stopping a comic book store robbery, there’s 25 Essential Graphic Novels; quite a bit of Batman, but I like that Gaiman’s Sandman was included. Each major character gets a page, but not much info. Even Suicide Squad shows up, no doubt because of the recent movie. There’s a section on Page to Screen, starting with Wonder Woman, also as expected considering that movie will be out soon. TV shows like Supergirl, Flash, Arrow, and a couple of my faves—iZombie and Lucifer—are here as well.
Wow, MAD magazine! And a section on collectibles. There’s also a large section at the end, over 30 pages, that lists a recommended reading order, plus a selected backlist, but if you’re that much into comics it’s stuff you should already know.
As a catalog it does its job. As a guide for those entering the comic book world, it’s good too. Just don’t expect it to be an actual BOOK.